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For Regaining all Lost Knowledge...! (TOP-068 SR) [Ten Oaths of Protopaterpolis' War]

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For Regaining all Lost Knowledge...! (TOP-068 SR) [Ten Oaths of Protopaterpolis' War]

Set Name: Ten Oaths of Protopaterpolis' War
Release Date: 2025-05-30
Rarity: Super Rare
Card Type: Spell
[Oath] "Witchcraft" (At the beginning of your next main phase >>> You may play a card with [Oath] "Witchcraft" from your removed area paying W or U rather than paying its cost. Cancel each automatic ability you control.) You gain X00 life plus an additional X00 life, and up to two target J/resonators gain [-X00/0] until the end of the next turn, where X is the number of times you already played a card with [Oath] "Witchcraft" this game plus one. If you would gain 2000 life this way, you win the game instead. Remove this card from the game as it resolves.
Set Name: Ten Oaths of Protopaterpolis' War
Release Date: 2025-05-30
Rarity: Super Rare
Card Type: Spell
[Oath] "Witchcraft" (At the beginning of your next main phase >>> You may play a card with [Oath] "Witchcraft" from your removed area paying W or U rather than paying its cost. Cancel each automatic ability you control.) You gain X00 life plus an additional X00 life, and up to two target J/resonators gain [-X00/0] until the end of the next turn, where X is the number of times you already played a card with [Oath] "Witchcraft" this game plus one. If you would gain 2000 life this way, you win the game instead. Remove this card from the game as it resolves.
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From $0.27

Original: $0.90

-70%
For Regaining all Lost Knowledge...! (TOP-068 SR) [Ten Oaths of Protopaterpolis' War]

$0.90

$0.27

Description

Set Name: Ten Oaths of Protopaterpolis' War
Release Date: 2025-05-30
Rarity: Super Rare
Card Type: Spell
[Oath] "Witchcraft" (At the beginning of your next main phase >>> You may play a card with [Oath] "Witchcraft" from your removed area paying W or U rather than paying its cost. Cancel each automatic ability you control.) You gain X00 life plus an additional X00 life, and up to two target J/resonators gain [-X00/0] until the end of the next turn, where X is the number of times you already played a card with [Oath] "Witchcraft" this game plus one. If you would gain 2000 life this way, you win the game instead. Remove this card from the game as it resolves.

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